KIKI DAVID

About

Designer, first. Technologist, second. Worldbuilder, always.

I design interactive experiences, game systems, and worlds.

My work spans game design, level design, technical prototyping, and worldbuilding across Minecraft, Unreal Engine, Unity, and the web.

01

Who I Am

Kiki David is a game designer, creative technologist, and worldbuilder focused on interactive systems, environmental storytelling, player experience, and original worlds.

She holds a Game Design degree from the University of Advancing Technology.

Her work spans game design, level design, technical prototyping, narrative design, worldbuilding, and interactive experiences.

02

How I Work

Designer and scripter in one.

I build systems with designers in mind, exposing the variables that need to be tuned rather than burying them in code.

My process tends to follow the same pattern:

Paper map → Whitebox → Playtest → Iteration

I like making the underlying system clear enough that design decisions can stay flexible.

03

Current Focus

  • Game Design
  • Technical Game Design
  • Gameplay Prototyping
  • Level Design
  • Interactive / Creative Technology
  • Worldbuilding
04

Contact

Available for game design, technical design, and level design roles.