Game Designer · Creative Technologist · Worldbuilder
Kiki David
I design interactive experiences, game systems, and worlds.
Game design, level design, technical prototyping, and worldbuilding across Minecraft, Unreal Engine, Unity, and interactive web.
Selected Work
Selected work across game design, level design, technical systems, and worldbuilding.
Starfall Crater
A combat-focused Minecraft level with a tiered challenge curve, planned-plus-procedural encounters, and nonlinear player routes — tuned against a live playtest.
Opal & the Treeheart of Saltwreath
An Unreal Engine 5 narrative level where the player pieces a dragon's ransom story together from a newspaper, a journal, and an empty chest.
GPE205 — Dune Tank Game
A Unity tank game where I built finite-state-machine AI — a three-state sandworm and a seven-state Harkonnen — plus the five-state game-flow manager.
Temple of Bastet
A worldbuilding GDD for a web-based narrative adventure — daily rituals, symbolic puzzles, and a three-act story, scoped to a one-week MVP.
About
The short version — the full story is on the About page.
I design interactive systems, game spaces, and worlds, with a focus on player experience, environmental storytelling, and systems that support creative play.
Current Focus
- Game Design
- Technical Game Design
- Gameplay Prototyping
- Level Design
- Interactive / Creative Technology
- Worldbuilding
Contact
Open to game design, technical design, and level design roles — and to collaboration on worlds worth building.